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To me, its ok!
After all, after my ideas gets in the net people can use, expand, etc.
Hugs!
Or what about a version of Chessgi or Bishogi or the like in which the array is still FIDE but Rooks return from capture as Wazirs, Bishops as Ferzes, Queens as Princes, Knights as Nightriders, Pawns as Pawnriders - and vice versa in all cases?
As far as I know, he have a chapter, not much in his book. Wich was his math pos-graduation. It is the only chessvariant material in portuguese. Hugs.
Is any of Neto's material in Portuguese too? http://www.chessvariants.org/multimove.dir/progport.html is a progressive chess. I am using Jaguaribe's Grandmaster piece-type again later, because of the parallels like as to {Buddha:Rook:Wazir} = {Grandmaster:Nightrider:Knight}. In Bizarros versus f.i.d.e., do you mean to recommend each turn the move definitions change back and forth? I think he means only each game Bizarro and f.i.d.e. switch sides. Jaguaribe here has Antimatter Chess, which Neto does not have at Chess and Physics, http://www.chessvariants.org/other.dir/physics.html.
Dear George, if I may: I've just felt great to see that you apreciate my ideas. About the lame word, I'm a brazilian, so, sometimes, I'm betrayed by translation, among other things. HUgs.
Jaguaribe's here is non-trivial and original with obviously several alternatives being described at once, the way he tapers into Antimatter Chess. Bizarro, in Bizarro versus F.i.d.e., is F.i.d.e.'s opposite double. Against the conventional forces, Pawns are strong Rooks to move, but Bishops Ferz and Rooks Wazirs and Queens mediaeval Courier Men, and Knights strong Grandmasters (all-leaping Nightriders). Since moves are simultaneous in double blind, there exist capture by accident, and more like Alice than Kriegspiel two boards, being real. ''World change'' is in that Bizarro's become F.i.d.e.'s, and vice versa, for the next move. AS means Arabic Spears.
Besides Grandmaster, the other piece-types Jaguaribe concocted here last year include. He is using ''lame'' derogatorily as in its customary not so good. About four divergent piece-types either moving or capturing as Rook, paired with either Wazir or Ferz for the opposite function. In Bizarro versus F.I.D.E., the Pawns are strong, and Rooks, Bishops, and Queen weak, and Knights are Grandmasters. See particulars for Bizarros' Capture by Accident and Bizarros' world change. The game is played in double blind
Grandmaster is Jaguaribe piece-type invention in the starting comment of this thread. I back-corrected the error -- since nobody spoke to catch it yet -- showing now correctly and importantly that the analysis of Grandmaster should go: {Grandmaster:Nightrider} = {Dabbabante:Dabbabah-Rider}. It could be extended too of course to {Grandmaster:Nightrider:Knight} = {Dabbabante:Dabbabah-Rider:Dabbabah} = {Buddha:Rook:Wazir} = {Rakshasa:Bishop:Ferz}. That shows also the parallel to Ramayana piece-types: http://www.chessvariants.org/large.dir/contest84/ramayanachess.html. There in analysis sometimes Buddha is called Rook-all, and Rakshasa is called Bishop-all. There is still the query, what species is a super-Grandmaster? In other words, what logical strengthening or extension to Grandmaster whilst keeping the definitional arrival squares and modality intact? Then the ''Super-'', or ''Super-Super-'' as the case may be, could be generalized to the other factored piece-types hierarchized. In practice, we learn that super-strong is not necessarily better, and is usually worse, eschewing and disrupting subtlety, and flying in the face of our best sense of chess geometry(Kasparov). Of which f.i.d.e. itself is incomplete and incorrect: from distant previous discussions and of future discussions -- part and parcel of ongoing Next Chess project...
See below, that Grandmaster is to Nightrider as Dabbabante is to Dabbabah Rider. Here is an unused thread Jaguaribe probably will not object to additional thought-up on the moment CVs like Flowerman's ''Win the Battle, Lose the War,'' http://www.chessvariants.org/index/displaycomment.php?commentid=24998, rather than on the Chess Variant Page Index. In the other comment, Jaguaribe's Grandmaster is a free-jumping Nightrider not requiring intermediate squares. Aronson explains in Dabbabante, http://www.chessvariants.org/large.dir/dabbabante-chess.html, that, no, Dabbabante is not Dabbabah rider because of not requiring intermediate squares. Instead Dabbabante is super-Dabbabah Rider, to wit your multiply-compounded leaper. Gilman has plenteous tri-compound leapers in ''When Beasts Collide,'' and Dabbabante would be even more than three most of the time. Exactly likewise, Jaguaribe's Grandmaster is super-Nightrider. Therefore, what or who would be a ''Super-Grandmaster''? Answer in follow-up. It's a puzzle, not something to just throw up your hands. Willy nilly or helter skelter.
Dear friends: In a sleepless night I've got with some pieces and variants. Here they go: 1- Thinking about snippers I've thought about 4 pieces, 2 lame and 2 kind of ok: A- Lames- 1- moves as a rook and captures as a Wazir; 2- moves as a Rook and captures as a Ferz (the reverse in both is ok); B- Kind of Ok- 1- moves as a Wazir and captures as a Rook; 2- moves as a Ferz and captures as a Rook (again, both reverses are ok). 2- The variants: A- Bizarro vs. Fide Chess- Bizarro can be played as a stand alone variant, but, I devised as a battle with FIDE. As the Superman (tm) character, the Bizzarro chess is a reverse of the FIDE's. Blacks go first, a black square must be at the right side of the board, white king in the white cell. All the pieces are reversed, but the ojectivre is the same, capture the enemy's king, one. Pawns are Arabic spears- moves as foward Rooks and captures as foward Bishops, Rooks are Wazires, Knights are Grand Masters (see below), Bishops are Ferzes, Queens are Men, Kings are King Battlers (see below). There's castling, and AS promotion (see below), and two special moves, capture by acident and world change. The game must be played like this: while white is making its move black is making theirs, after, they change places, whites goes to Bizarros and blacks to FIDE's. Grand Masters- Grand Masters (name taken from the highest knight rank in religious orders) are similar to knightriders, but they do a single jump, not a sequence. So, a Gran Master at a1 can jump to any of these cells: b3, c5, d7, c2,e3, or g4. King Battlers- Kings that moves as Queens. A piece can ever change with its conterpart (OBS: Bishops and Ferzes can only change with the same color, i.e., white with white and black with black), the player moves the piece from one board to other and vice versa. If the piece is captured in the oposite board, so the other piece is locked in the board where it is. As the game is played in double blind, is possible to a player decide to move a piece to a cell and when he gets there, the piece is taken, he takes the oposite piece and is locked. Ex.: Black decides to move his Roook from e3 to A5, but whites takes the Wazir at A5, when the Rooks gets to A% it takes the white piece and is locked. The promotion of AS is just like pawns, and, as pawns they can be replaced for any piece of either world, except the Kings. They can't change boards when are promoted. They promote and in the next round they change boards. The idea to move a piece to a weaker board seems like power play, but, must of it is lost in the need to loose a move to do it. B- Chess on steroyds- Replace the pawns for Arabic Spears, the knights for grand masters and the King for King Battler. C- Anemic chess- replace the rooks for wazires, the bishops for ferzes and the queen for a man. D- Antimatter chess- Just like FIDE's, but when a piece is captured for one of its own (e.g. knight x knight) both pieces are removed form the board. What do you think? Hugs!
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